BASIC RULES OF THE
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The rules are quite similar to the rules used in the game of
"Club Golf", including the matter of courtesy. It is
only fair that your opponents turn to throw be without distraction,
just as you would like it to be for yours. Do not throw your disc
until you are sure its flight or landing, will not distract another
player.
Tee off order on the first tee will be mutual arrangement or
by flipping discs. The printed side is heads and the odd man should
be first. Tee off order on all subsequent holes is determined
by the score on the previous hole. The player with the lowest
score tees off first.
A marker disc is used to mark every throw and should be special
disc, like a pocket Mini Disc model that is not used in normal
play. The thrown disc is always left on the lie, (where it came
to rest,) until the marker disc is placed on the ground directly
in front of and touching the disc. The thrown disc is then picked
up.
Proper foot placement when throwing will require some practice.
The foot that you put you weight on when you throw, i.e., the
"plant" foot, must be as close as is reasonable to the
front line of the tee or to the marker disc: in no case ahead
of the line or disc, or more than 1 foot behind the line, or disc.
The other foot can be any place you choose as long as it is no
closer to the hole than the rear of the marker disc.
Follow through, (stepping past marker disc after throwing), is
allowed on any throw except when putting, (any throw where the
rear of the marker disc is within 10 meters of the hole). Falling
forward to keep your balance after a putt is not allowed. This
infraction is called a falling putt.
If the disc is stuck in a tree or a bush more than 2 meters above
the ground, the marker disc is placed exactly beneath it and it
is carefully removed from the tree. You have also just added one
throw to your score. This is called a penalty throw. You may now
proceed; however, take extreme care not to damage the tree or
bush, or reshape them in any way to improve your throwing conditions.
Some courses have "out of bounds" areas; or for the
safety of the players. Observe the boundaries carefully and try
to stay out. If your disc is "out-of-bounds" , i.e.,
you can see "out-of-bounds" area between the edge of
your disc and the "inbounds" line, place your marker
disc "inbounds" at the place where your disc went "out-of-bounds"
and give yourself a one throw penalty. Again, please be careful
of natural vegetation.
Water hazards are to be avoided because your disc will sink!
If, however, you have been so unfortunate as to land in the water,
play it like you do the "out-of-bounds" throw, and dont
forget to take a one throw penalty. If the disc is touching any
shore above the water , it is "inbounds". Standing water
or mud on the course that is caused by sprinklers or rain is not
considered "out-of-bounds" and the disc may be relocated
to a dryer area no closer to the hole with no penalty.
A mandatory dog-leg is sometimes used to keep players out of
alternate-use areas or to make a particular hole more difficult.
It is normally designated as such on the tee sign. The arrow indicates
the side and direction the disc must pass. If your disc goes on
the wrong side, it can be thrown back on either side of the dog-leg
and then passes as the arrow indicates.
Unfortunately, there are usually litterbugs found on every golf
course. Since clubs have been outlawed in Disc Golf, the only
cure is to pick up trash as you play. Hopefully, everyone else
will get the idea sooner or later. If you spot a vandal-bug in
action, take time to explain the game to him.
DISC GOLF RULES FOR RECREATIONAL
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GENERAL
Disc Golf is played like ball golf using a flying disc. One point
is counted each time the disc is thrown and when a penalty is
incurred. The object is to acquire the lowest score, (without
cheating).
TEE THROWS
Tee throws must be completed within or behind the designated
too area. Do not throw until the players in front of you are out
of range.
LIE
The spot where the previous throw has landed, mark with a mini
disc or turn over the thrown disc, directly towards the hole or
dog leg.
THROWING ORDER
After teeing off, the player whose disc is farthest from the
hole always throws first. The player with the least amount of
throws on the previous hole is the first to tee off on the next
hole.
FAIRWAY THROWS
Fairway throws must be made with the foot closest to the hole
on the lie. The other foot may be no closer to the hole than the
lie. A run-up and normal follow-through, after release, is allowed.
DOG LEG
A dog leg is one or more designated trees or poles in the fairway
that must be passed as indicated by arrows. Until the dog leg
is passed the closest foot to the dog leg must be on the lie when
the disc is released.
COMPLETION OF HOLE
A disc that comes to rest in the Disc Pole Hole® basket or
chains constituted successful completion of that hole.
UN-PLAYABLE LIE
Any disc that comes to rest above the ground is considered an
un-playable lie. The disc must be thrown from the lie on the ground,
directly underneath the un-playable lie. Relocated to avoid damage
to the vegetation.
OUT OF BOUNDS
If O.B. is visible between the disc and O.B. line. A throw that
lands out of bounds, must be played from a point 3 feet in bounds
from where the disc went out of bounds, permanent water hazards
and public roads are always out of bounds.
PENALTIES
Recreational players will not be penalized for rule infractions.
Other players will keep you honest.
COURSE COURTESY
Please pick up trash and help new players play by the rules.
Your are the one that makes it work. By your example, Disc Golf
will change your life and theirs too. Remember the most important
rule: The one who had the most fun wins! Tee off & fly freely.
STRATEGY AND THE
PUTT BACK
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The variety of situations you will encounter on a professionally
designed Disc Golf Course are infinite. We will therefore deal
with the finesse of the game and leave the power.
The most important throw you can make is the putt. Most players
concentrate on distance but if you can sink them from 30
consistently you can win all but the longest holes. If you would
like to win concentrate on putting and let distance and power
happen naturally.
The muscular coordination required when putting must be absolutely
automatic. Baseball and club golf stress the need to "groove
your swing". If you think about the putt as the last part
of your normal back hand throw you may be pleasantly surprised
to find that it is already automatic! The player who change their
throwing style when putting are the players who really have the
work to find a new "groove." In other words, you can
probably be a reasonably accurate putter with any style you choose,
if you can concentrate on just throwing. But as soon as you apply
concentration to the link of chain that is your target, compensate
for wind, blank out people in the background, how far behind you
are, etc. you will probably make your put.
Perhaps a better example of how long it takes to establish a
new groove is to go back to your first attempt at throwing a Frisbee
disc. How long was it from that first try until you could throw
a disc to a friend accurately and without any particular thought,
i.e., automatically? It takes a long time for your mind to record
the proper "relax and contract" information for all
the muscles involved. It takes even longer for it to learn to
properly issue these instructions in a fraction of a second. If
the putt is part of this already established program, your mind
already knows "the groove". All you have to do is to
learn how to give it the correct information. This ability requires
total concentration.
Stand facing the target. Relax and feel the wind on your face.
Some players like to drop blades of grass or dust to gauge the
wind velocity. Mentally record wind direction. Wind from either
side is not too important unless you need to throw a curve. Wind
from the front will cause the disc to hit higher than your aiming
point and wind from the rear will cause it to drop. The more wind,
the more radical the variation will be. Alot of practice and a
heavy putter will help.
Next, turn 45 degrees from the target. Believe it of not, this
is where the release usually occurs in your normal back hand throw,
"the groove". Then judge the distance and move your
arm. With the disc in your hand, towards the target at about the
velocity and angle you want it exactly "in the groove".
Pick a point to focus on. A link of chain, a mark or whatever
but, focus on it until you dont see anything else. Then
throw with your mind only. See the disc hit its mark. Now throw!
If anything happened to break your concentration, the message
to your computer has been garbled and you will most assuredly
miss. Do not throw!! Stop and repeat the whole process. When you
get so that you can putt consistency well, amid all sorts of distractions,
start to work on the rest of your game.
AROUND NINE® GAME BACK
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One
attempt is made from each throwing position starting at N0.1.
Points are scored each time the disc thrown comes to a rest in
the Disc Pole Hole®.
The number of points awarded is based on the throwing position
number.
The maximum possible score is 45 points.
AROUND NINE® GAME
INSTALLATION INSTRUCTIONS
The success of the Around Nine® Game will depend on its installation
and how it is presented. Schools, hospitals and parks have installed
this game with amazing results.
Indoors or outdoors the Around Nine® Game will provide hours
of fun for young and old alike. All that is required is a Disc
and a minimal amount of hand-eye coordination. The nine throwing
positions can be set up in a straight line or in a spiral pattern
from the hole.
Outdoors: it is preferable to use the spiral pattern which allows
the wind direction to be an additional factor in each throw. The
spiral pattern also allows nine people to play at the same time.
All 9 players throw, retrieve their own disc, then rotate to the
next position. In the case where more than 9 people are playing
- the player at the 9th throwing position rotates to the end of
the line at position number 1.
A stencil set of 1-9 works great for marking the 9 throwing positions.
Ideally the best installation is outdoors on grass with the 9
throwing positions painted on stepping blocks. If installed on
a blacktop surface the positions can be stenciled directly on
the ground. Indoors the positions can be marked on the floor with
tape.
THE TARGET® GAME BACK
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The Target game can be played on blacktop or grass
and its good for multiple players up to 30 at one time.
Each player has three discs marked according to the player. Throwing
three discs is one round and three rounds equal one game. The
highest score wins.
TARGET GAME LAYOUT
- The set up starts with a distance of 100 feet from the the
Disc Pole Hole.
- Landing a disc in the Disc Pole Hole is worth a total
of 100 points.
- A leaner on the pole is worth a total of 50 points.
- The first ring has a 5' radius worth a total of 25 points.
- The second ring has a 10' radius worth a total of 10 points.
- The third ring has a 15' radius, worth a total of 5 points.
DISCSHOES GAME BACK
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The game is played much like horseshoes but there are three different
distances to play from according to your experience. The first
distance is for amateur class and that is 15 feet. The second
distance is for advanced class and that is 20 feet. The Professional
class should play at 30 feet or greater.
Each player should start with 4 personalized discs so that discs
will not get mixed up during play. Next throw from a line equal
to the pipe or behind the basket.
Flip discs to determine who or which person goes first.
The winner of the last set throws all four discs first. Scoring
is one point for the first disc in the basket, three points for
the second disc in the basket, five points for the third disc
in the basket, and the fourth disc in the basket is equal to ten
points total. When the second player starts to put his discs in
the basket each disc he makes in will cancel one of the previous
players disc. If the first player made all four discs and the
second player gets all four discs not only does the first player
lose all his points but the second player is awarded the first
players ten points for a total of twenty points.
The game is played to 100 points when playing partners and only
played to 50 when playing one on one. The points are determined
only after both teams have finished a full set of four throws
each.
This game may be played using one M-14 basket and a tee marker
or played using two M-14 baskets as a matter of convenience.
Note: 1 dollar per point is a good game that can make your arm
Pitts sweat a little bit.
ONE HOLE HOME COURSE BACK
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Design
your own Disc Golf Course at home. When you master these throws,
move the hole and keep the Tees. You can obtain 1' x 1' pathway
blocks for about $1.00 each at most home and garden stores for use
as your tees..